Instructions
The instructions discussed above are not the rich instructions of a human language. A computer only has a limited number of well-defined, simple instructions. Typical sorts of instructions supported by most computers are "copy the contents of cell 123, and place the copy in cell 456", "add the contents of cell 666 to cell 042, and place the result in cell 013", and "if the contents of cell 999 are 0, your next instruction is at cell 345".
Instructions are represented within the computer as numbers - the code for "copy" might be 001, for example. The particular instruction set that a specific computer supports is known as that computer's machine language. In practice, people do not normally write the instructions for computers directly in machine language but rather use a "high level" programming language which is then translated into the machine language automatically by special computer programs (interpreters and compilers). Some programming languages map very closely to the machine language, such as assembler (low level languages); at the other end, languages like Prolog are based on abstract principles far removed from the details of the machine's actual operation (high level languages).
Architecture
Contemporary computers put the ALU and control unit into a single integrated circuit known as the Central Processing Unit or CPU. Typically, the computer's memory is located on a few small integrated circuits near the CPU. The overwhelming majority of the computer's mass is either ancilliary systems (for instance, to supply electrical power) or I/O devices.
Some larger computers differ from the above model in one major respect - they have multiple CPUs and control units working simultaneously. Additionally, a few computers, used mainly for research purposes and scientific computing, have differed significantly from the above model, but they have found little commercial application.
The functioning of a computer is therefore in principle quite straightforward. The computer fetches instructions and data from its memory. The instructions are executed, the results are stored, and the next instruction is fetched. This procedure repeats until the computer is turned off.
Programs
Computer programs are simply large lists of instructions for the computer to execute, perhaps with tables of data. Many computer programs contain millions of instructions, and many of those instructions are executed repeatedly. A typical modern PC (in the year 2003) can execute around 2-3 billion instructions per second. Computers do not gain their extraordinary capabilities through the ability to execute complex instructions. Rather, they do millions of simple instructions arranged by clever people, "programmers." Good programmers develop sets of instructions to do common tasks (for instance, draw a dot on screen) and then make those sets of instructions available to other programmers.
Nowadays, most computers appear to execute several programs at the same time. This is usually referred to as multitasking. In reality, the CPU executes instructions from one program, then after a short period of time, it switches to a second program and executes some of its instructions. This small interval of time is often referred to as a time slice. This creates the illusion of multiple programs being executed simultaneously by sharing the CPU's time between the programs. This is similar to how a movie is simply a rapid succession of still frames. The operating system is the program that usually controls this time sharing.
Operating System
The operating system is a sort of catch-all of useful pieces of code. Whenever some kind of computer code becomes sharable by many different types of computer program, over many years, programmers eventually move it into the operating system.
The operating system, decides which programs are run, when, and what resources (such as memory or I/O) they get to use. The operating system also provides services to other programs, such as code ("drivers") which allow programmers to write programs for a machine without needing to know the intimate details of all attached electronic devices.
Uses of computers
The first digital computers, with their large size and cost, mainly performed scientific calculation. ENIAC, an early US computer, calculated neutron cross-sectional densities to see if the hydrogen bomb would work properly. The CSIR Mk I, the first Australian computer, evaluated rainfall patterns for the catchment of the Snowy Mountains scheme, a large hydroelectric generation project. Others were used in cryptanalysis, for example the world's first programmable digital electronic computer, Colossus, built during World War II. However, early visionaries also anticipated that programming would allow chess playing, moving pictures and other uses.
People in governments and large corporations also used computers to automate many of the data collection and processing tasks previously performed by humans - for example, maintaining and updating accounts and inventories. In academia, scientists of all sorts began to use computers for their own analyses. Continual reductions in the costs of computers saw them adopted by ever-smaller organizations. Businesses, organizations, and governments
often employ a large number of small computers to accomplish tasks that were previously done by an expensive, large mainframe computer. Collections of the smaller computers in one location is referred to as a server farm.
With the invention of the microprocessor in the 1970s, it became possible to produce very inexpensive computers. Personal computers became popular for many tasks, including keeping books, writing and printing documents. Calculating forecasts and other repetitive math with spreadsheets, communicating with e-mail and, the Internet. However, computers' wide availability and easy customization has seen them used for many other purposes.
At the same time, small computers, usually with fixed programming, began to find their way into other devices such as home appliances, automobiles, aeroplanes, and industrial equipment. These embedded processors controlled the behaviour of such devices more easily, allowing more complex control behaviours (for instance, the development of anti-lock brakes in cars). By the start of the twenty-first century, most electrical devices, most forms of powered transport, and most factory production lines are controlled by computers. Most engineers predict that this trend will continue.
The word "computer"
Over the years there has been several slightly different meanings to the word computer, and several different words for the thing we now usually call a computer.
For instance "computer" was once commonly used to mean a person employed to do arithmetic calculations, with or without mechanical aids. According to the Barnhart Concise Dictionary of Etymology, the word came into use in English in 1646 as a word for a "person who computes" and then by 1897 also for a mechanical calculating machine. During World War II it referred e.g. to U.S. and British servicewomen whose job it was to calculate the trajectories of large artillery shells with such machines.
Charles Babbage designed one of the first computing machines called the Analytical engine, but due to technological problems it was not built in his lifetime. Various simple mechanical devices such as the slide rule kind have also been called computers. In some cases they were referred to as "analog computers", as they represented numbers by continuous physical quantities rather than by discrete binary digits. What are now called simply "computers" were once commonly called "digital computers" to distinguish them from these other devices (which are still used in the field of analog signal processing, for example).
In thinking of other words for the computer, it is worth noting that in other languages the word chosen does not always have the same literal meaning as the English language word. In French for example, the word is "ordinateur", which means approximately "organizer", or "sorting machine". The Spanish word is "ordenador" , with the same meaning, although in some countries they use the anglicism computadora. In Italian, computer is "calcolatore", calculator, emphasizing its computational uses over logical ones like sorting. In Swedish, a computer is called "dator" from "data". At least in the 1950s, they were called "matematikmaskin" ("mathematics machine"). In Chinese, a computer is called "dian now" or an "electric brain". In English, other words and phrases have been used, such as "data processing machine".
See Also
Computer Types