Object-to-Object Communication
Objects can interact and communicate with each other. If object A wants object B to perform one of B's methods, object A will send a message to object B. Consider a program which models driving a vehicle, Object A might be you and Object B might be a car. A message from A-B might involve identifying the object being called upon to perform some action [YourCar], the name of the method (or action) to perform [changeVelocity], and a parameter such as [muchFaster].
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